Saturday, May 17, 2014

7. The European Union Game

This game is about the balance of private interest and public interest . About the balance of different public interests of different countries, and about the interplay of serve-the-self and serve-the-others. 
It is also a game of how different types of democracies can be combined to a more global type of e-government direct democracy. 
As with the debt-crisis game, either all the players lose or all the players win.

6. A Planetary Logistics , Production and Distribution Game

For similar ideas see

1)  http://en.wikipedia.org/wiki/World_Game

http://challenge.bfi.org/about-fuller/big-ideas/world-game

2)
http://www.ted.com/talks/john_hunter_on_the_world_peace_game


About games , the brain, joy ,  health and reality
3) http://www.ted.com/talks/tom_chatfield_7_ways_games_reward_the_brain

4) http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world

5) http://www.ted.com/talks/gabe_zichermann_how_games_make_kids_smarter

6) http://www.ted.com/talks/david_perry_on_videogames

7) http://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life

5. The Public Finance Game

4. Ecological communities versus Farms

As in the game of the traditional and futuristic enterprises, in this game its is experienced two different philosophies and systems. The classical farm as Enterprises for profit and the ecological communities for alternative sustainable interplay with nature, ecosystem and human existential development. 

3. Greek versus French Democracy


In this game it is practiced and realized the difference and evolutionary fair efficiency of representative (French)  and direct (Greek)  democracy.

2. Old millenium enterprises versus new millenium enterprises

In this game it is experienced the differences pros and cons of the traditional enterprise that are owned mostly from external investors, and the futuristic community enterprises where all the owners are also the internal employees of the enterprise. 

1. The Debt-Crisis game


The game can be on paper as board game and even better as software in the web.
This is a game with two economies and currencies. Economy A is without banks, and economy B is with Banks. 
In each economy, there is the public sector, an industry, a household, and in economy B, at least a bank.
The statistical simulations of the growth of the above organizations is an exponential growth or a Logistic growth, in other words very realistic
The economic inequalities result in to a Pareto distribution again very realistic.
There are cards drown which define the randomization scheme of t he events, and growth of the organizations within the economy.
There are money , exchange rate of the two economies and inflation. Imports exports are realizable.
There are also markers that count the volume of the goods and services produced.
The goal of the game is to attain within a limited number of turns (time) a minimum prosperity for both the populations of the economies. If this does not happen, all players lose. If it happens all players win. So it is a cooperative game not a competitive game.