Group educational games as the central mode of the new millenium global , free, education. Mathematical designs of educational games for mathematics (permutations groups, geometry,statistics etc) and virtual reality statistical simulations in economics, politics, psychology, sociology, ecology etc
Saturday, May 17, 2014
1. The Debt-Crisis game
The game can be on paper as board game and even better as software in the web.
This is a game with two economies and currencies. Economy A is without banks, and economy B is with Banks.
In each economy, there is the public sector, an industry, a household, and in economy B, at least a bank.
The statistical simulations of the growth of the above organizations is an exponential growth or a Logistic growth, in other words very realistic
The economic inequalities result in to a Pareto distribution again very realistic.
There are cards drown which define the randomization scheme of t he events, and growth of the organizations within the economy.
There are money , exchange rate of the two economies and inflation. Imports exports are realizable.
There are also markers that count the volume of the goods and services produced.
The goal of the game is to attain within a limited number of turns (time) a minimum prosperity for both the populations of the economies. If this does not happen, all players lose. If it happens all players win. So it is a cooperative game not a competitive game.